The First Descendant replace 1.1.0 is right here, setting Season 1 into movement and including a ton of new content material, like a new Descendant, more quests, dungeons, and different goodies.
Hailey Scott is the brand-new Descendant in Season 1, becoming a member of the roster as a Ranged DPS. Her Descendant Attribute is Chill, sharing the Attribute with Viessa.
This new season, Invasion, continues the story with the ‘Mysterious Phenomena’ quest. Twice-daily dungeons be a part of the fray with puzzles and fights to resolve as quick as potential, together with a new Battle Go. The restricted problem provides new cosmestics and different necessities to all platforms, together with the replace, on Steam, Xbox Sequence X/S, Xbox One, PlayStation 4, and 5.
(*1*) Picture through Nexon Video games
Full The First Descendant Season 1 patch notes
The First Descendant’s full patch notes learn under, or you may try the official blog post detailing its 1.1.0 replace.
New Descendant: Hailey
- Added “Hailey Scott.”
Hailey Expertise
- [Passive Skill] Secure Strategic Retreat: The “Weak Point Damage” decreases when attacking close by enemies, and will increase when attacking distant enemies.
- [Active Skill 1] Cryo Spherical: Fires a number of Cryo Rounds at enemies to deal injury and inflict “Cryo.”
ㄴ Enemies inflicted with “Cryo” obtain further injury from Hailey’s firearm assaults. - [Active Skill 2] Storm Snare: “Knocks back” enemies with a “Chill Vortex” and fires an enormous Freezing Beam. Hit enemies are inflicted with “Cryo.”
- [Active Skill 3] Chilly Fury: Grants “Cold Fury” to herself each second.
ㄴ Whereas within the “Cold Fury” state, her Motion Velocity regularly decreases, however her Firearm Penetration and Crucial Hit Price for Firearms and Expertise all improve considerably.
ㄴ As soon as “Cold Fury” reaches most stacks, she turns into proof against “Knockdown” and her Firearm and Talent Crucial Hit Injury will increase. - [Active Skill 4] Zenith: Equips her “Unique Weapon.” When attacking with the “Unique Weapon,” vastly will increase Penetration and Firearm ATK and offers further Chill ability injury. Recovers MP upon attacking Weak Factors. When the “Unique Weapon” ability ends, decreases the Cooldown of the ability relying on the variety of bullets.
Added Hailey Analysis
- Researching “Enhanced Cells” requires 36 “Enhanced Cell DNA.”
- Researching “Stabilizer” requires 36 “Stabilizer Components.”
- Researching “Spiral Catalyst” requires 36 “Spiral Catalyst Links.”
- Researching Hailey requires “Enhanced Cells,” “Stabilizer,” “Spiral Catalyst,” and 36 “Data Chips.”
Farming Hailey’s Analysis Supplies
- Hailey’s “Enhanced Cell DNA,” “Stabilizer Components,” “Spiral Catalyst Links,” and “Data Chips” might be acquired by finishing “Invasion Dungeons.”
- Clear any Invasion Dungeon to amass one in every of Hailey’s Analysis Supplies with a 100% probability.
- Clear Invasion Dungeons sooner to amass as much as 3 Hailey Analysis Supplies directly.
- Invasion occasions happen every day in two dungeons. Invasion Dungeons might be cleared twice per day.
- Hailey’s Analysis Supplies will also be acquired by defeating monsters in Arduous Infiltration Operations. To farm Hailey’s analysis supplies sooner, take part within the following Arduous Infiltration Operations.
- Hailey Enhanced Cell DNA: [Kingston] [Hard] – Magister Lab, Slumber Valley
- Hailey Stabilizer Element: [Vespers] [Hard] – The Shelter, [Echo Swamp] [Hard] – The Chapel
- Hailey Spiral Catalyst Hyperlink: [Agna Desert] [Hard] – The Asylum, [Agna Desert] [Hard] – Caligo Ossuary
- Hailey Information Chip: [Hagios] [Hard] – The Haven, [White-night Gulch] [Hard] – Thriller’s Finish
New Episode: Invasion
- After finishing all present predominant quests, the Invasion episode continues with the “Mysterious Phenomena” quest.
- Progress by the principle quest “Altered Design” to unlock the new development system “Inversion Reinforcement.”
- Progress by the principle quest “How to Hide the Truth” to unlock the new content material “Invasion Dngeon.”
Invasion Dungeon
- You’ll be able to enter Invasion Dungeons from the Infiltration Operations Terminal.
- The Invasion occasion happens every day in two of the “Hard Infiltration Operation” dungeons.
- You’ll be able to select to play both “Infiltration Operation” or “Invasion” in a dungeon the place the Invasion occasion has occurred.
- Invasion Dungeons can solely be performed solo.
- Whereas the variety of entries isn’t restricted, you’ll now not be capable to enter the Invasion Dungeon when you’ve acquired the entire “Ironheart Particles,” that are obtained by clearing the dungeon.
- Invasion Dungeons have distinctive mechanics for every Vulgus Legion, requiring totally different methods.
ㄴ Legion of Immortality: The “Phase Separation Veil” blocks the doorway. Because it nullifies all assaults, it’s good to overload it and shut it down. Defeat the enemies and feed their “Artificial Brains” into the Quantum Computing Unit. Unlock the doorway whereas the “Phase Separation Veil” is down.
ㄴ Order of Fact: It’s essential to survive the explosion from Inversion Vitality and historic Arche. Take away malignant tumors from the “Arche Pillar” and determine its image. It’s essential to discover the “Ancestor Drone” that matches the image. After surviving the explosion, destroy the “Wall of Malignant Tumors” with the “Inversion Energy Emitter.”
ㄴ Legion of Darkness: It’s essential to disable the encryption system sealed with Inversion Vitality. Climb the “Central Control Unit” and determine the trait of the “Arche Tile” with Information’s assist. Occupy “Arche Tiles” of the identical colour to decode the encryption. The Legion of Darkness Vulgus will attempt to take again the “Arche Tiles.” - The sooner you clear Invasion Dungeons, the more Hailey Analysis Supplies you may purchase.
- Clear Invasion Dungeons to amass Gold and “Ironheart Particles (Inversion Reinforcement EXP).”
Inversion Reinforcement
- You’ll be able to verify the Inversion Reinforcement out of your Stock.
- Purchase “Ironheart Particles (Inversion Reinforcement EXP)” to degree up your “Inversion Reinforcer.”
- As the extent of the “Inversion Reinforcer” will increase, you’ll acquire “Energy” which can be utilized to be taught the Inversion Reinforcement Results.
- There are 5 kinds of Inversion Reinforcement Results: “Hunt,” “Attribute,” “Recovery,” “Survival,” and “Season.”
- Once you be taught all 4 results in the identical line, the road’s Assortment Impact will likely be enabled always.
- You’ll be able to allow and use 3 of the Inversion Reinforcement Results you’ve realized.
- You can not allow 2 results in the identical line concurrently.
- The Inversion Reinforcement Results are utilized to all Descendants.
- Inversion Reinforcement will likely be reset on the finish of the Invasion Season.
Arduous Issue Discipline – Gather Ironheart Particles
- Added the “Collect Ironheart Particles” job for the Arduous Issue fields.
- Full the duty to amass “Ironheart Particles (Inversion Reinforcement EXP).”
- The progress standing of the “Collect Ironheart Particles” job will likely be reset on the finish of the Invasion Season.
New Module: Luna’s Modification Modules
- Singer’s Mercy: When utilizing a ability, locations a speaker and grants buffs to allies close to the speaker.
- Aggressive Melody: Modifications the consequences of “Passionate Stage” and “Delightful Stage” to the rise of Firearm Injury and Weak Level Injury.
Battle Go
Finish of Pre-Season Battle Go
- The Pre-Season Battle Go, Battle Provide Store, and Bonus Store will likely be closed.
- You’ll mechanically obtain Battle Go rewards you unlocked by leveling up however haven’t claimed.
- In case you have any remaining Provide Cash, you’ll mechanically obtain the remaining gadgets within the Battle Provide Store in sequence.
- Remaining Provide Cash after the acquisition of all Battle Provide gadgets will expire and can’t be recovered.
- Unused Bonus Cash will expire and can’t be recovered.
Begin of Invasion Season Battle Go
- The new Invasion Season Battle Go arrives.
- Get the new Final Weapon, EXCAVA, because the Battle Go reward.
- Purchase the helmetless head skins of Bunny (Exhilarating Breakaway), Valby (For Freedom), and Sharen (Tactical Determination).
- Additionally try the lovable cat again attachment “With Cats”.
- Take pleasure in many more Battle Go rewards, together with free rewards.
Begin of Invasion Season Battle Provide Store
- The new Invasion Season Battle Provide Store arrives.
- The Battle Provide Store is all free. Stage up your Battle Go and procure varied skins.
- Purchase Bunny’s “Golden Afterimage” physique pores and skin and “Voltage Control Mask” head pores and skin.
- Purchase Valby’s “Liquefaction Acceleration” physique pores and skin and “Hydraulic Adjustment Helmet” head pores and skin.
Added New Merchandise
- Added Hailey to the checklist of ordinary Descendants within the store.
- Added “Hailey’s Sniper Squad Full-Dress Uniform” premium pores and skin bundle.
- Added Hailey’s “Typical Army Beret” premium head pores and skin.
- Added Hailey’s “Hair & Makeup 1” and “Hair & Makeup 2” packages which embrace her head pores and skin.
- Added Hailey’s “Southern Front” and “Color from the Unknown” physique skins.
- Added Hailey’s “Milk Tea” make-up.
- Added “Lepic’s Infectious Agent Survivor” premium pores and skin bundle.
- Added “Yujin’s Nightmare on Med Street” premium pores and skin bundle.
- Added Ajax’s “Mk. Dominator 02 Set” evolving pores and skin.
- Added “Twisted Worship” feminine occasion pores and skin.
- Added “Colossus: Dead Bride Skin Set” feminine occasion pores and skin.
- Added “Colossus: Executioner Skin Set” male occasion pores and skin.
- Added “Albion Fire Brigade Set” unisex occasion pores and skin.
- Added “Gentlemanly” male occasion pores and skin.
- Added 10 kinds of paint.
- Clear Pink-Orange, Shiny Cerise Pink, Matte Candlelight Yellow, Clear Fog Blue, Echo Swamp Brown, Solar-Kissed Beige, Sand Mud Beige, Milk Tea Beige, Enamel Deep Black, Actual Matte Black
Hotfix 1.1.0
Content material Enhancements
(1) Content material
- Added visible hints (Ecive results, chat messages) for finding Encrypted Vaults.
- Changed missions in Arduous Infiltration Operations with more combat-oriented ones.
- Elevated the EXP reward for finishing Arduous Infiltration Operations. Additionally elevated EXP for defeating monsters by 1.5 instances.
- Now you can purchase uncommon primary supplies as a reward for finishing Arduous Infiltration Operations.
- Elevated EXP for defeating monsters in Regular Infiltration Operations by 1.5 instances.
- Added instructions to seem when utilizing Ecive throughout missions.
- Monsters will now not goal gamers who’re collaborating in different missions.
- Story dialogues will now not be repeated in Arduous Issue missions. Because of this, Arduous Issue missions is not going to play further voice traces or subtitles.
- Modified the Immunity mechanics of sure Named Monsters. Changed the sphere destruction mechanic of Eterllick, Celdir, Dmigor, and Plaudia with capturing weak factors.
- Elevated the barrier hit vary of Named Monster Eterllick.
- Gamers will now not be teleported when becoming a member of Largescale Outpost missions.
- Elevated the Gold reward for finishing Arduous Issue Largescale Outposts by roughly 3 instances.
- Improved the routes in order that shards acquired from Void Fragments can be utilized on the Fusion Reactor in the identical battlefield.
- Greater than doubled the quantity of shards obtained from Void Fragments.
- Modified monster varieties and spawn areas in sure Void Fragment missions.
- “Hagios: Dune Base,” “Vespers: Moonlight Lake,” “Echo Swamp: Abandoned Zone,” and “Fortress: Frozen Valley”
- Eliminated the beginning necessities (Void Shards) of Void Fusion Reactors and added necessities (Void Shards) to the Reconstructed Units that seem in Fusion Reactors.
- Made an enchancment in order that just one sort of shard is required when utilizing the Reconstructed Gadget in a Void Fusion Reactor.
- Decreased the time to work together with Reconstructed Units.
- Summoned Reconstructed Units now expire 10 seconds in any case individuals have used them.
We’re continually monitoring suggestions to additional enhance Outposts and Void Fragments. For long-term enhancements, the dev crew is contemplating concepts to evolve Outposts right into a continuous fight expertise, in addition to enhancing the farming accessibility of Void Fragments and Fusion Reactors with the combination of content material.
On this 1.1.0 replace, we’ve additionally modified the spawn location of sure Void Fragment missions to offer an environment friendly technique to farm shards for every attribute. As well as, we’ve added snipers in sure Void Fragment areas to stop using macros.
in sure Void Fragment areas
We hope these modifications will make your farming expertise more pleasant.
- Gamers can now view the “Past Mission Results” from the menu after finishing Particular Operations, permitting them to restart the mission.
- Improved show of the mission tooltip data on the Particular Operation and Infiltration Operation World Map display screen.
- Greater than doubled the quantity of shards that may be picked up in Particular Operations.
- Purchase further Descendant EXP when finishing waves in Particular Operations.
(2) UI/UX
- Fastened challenge to permit a number of socket varieties to be assigned to a single module socket.
- The socket sort utilized to Loadout Setting 1 will also be used for Settings 2 and three as nicely.
- For slots with a number of socket varieties, the socket sort might be modified from the chosen menu
- Every socket sort for Loadout Settings 1, 2, 3 might be modified so all of them might differ.
- Fastened challenge to permit the dismantling of apparatus throughout fight.
- Added useless zone settings to the sport controller choices.
- Made enhancements in order that the Amorphous Supplies linked to Fusion Reactors are displayed within the acquisition data, like Intercept Battles.
- Made enhancements to permit the flexibility to designate the amount of researches when researching enhancement supplies.
- Decreased analysis time for [Standard/Precision] Ion Accelerator, Section Exchanger, and Adjustment Management Axis.
With the addition of the analysis amount choice characteristic, gamers can now analysis as much as 500 Adjustment Management Axis at a time. This permits them to conduct more analysis in a single go, lowering the variety of visits to Anais. Nonetheless, the shortcoming to concurrently conduct a number of analysis will cut back the quantity of enhancement supplies that may be acquired in a brief time frame.
Whereas we wish to give gamers new options, we additionally wish to ensure that gamers in sure conditions aren’t dropping out. Because of this, we’ve shortened the time it takes to analysis enhancement supplies in order that regardless of solely doing one analysis at a time, you’ll nonetheless purchase the same quantity of enhancement supplies as earlier than. We hope this can assist gamers analysis and make the most of enhancement supplies more effectively.
- Made enhancements to show solely modules you have got in duplicate when combining modules.
- Elevated the variety of symbols that may be displayed, when designating them as Connected Objects, to eight.
- Made enhancements to permit the flexibility to set an “Equipment Option” class in “Filter all as junk” for Reactors and Exterior Elements in gear.
- Modified the show location and design of the random choices to enhance stock slots. Eliminated shows for the Reactor’s attributes/Arche sort and glued the show for Exterior Elements set results.
- The Reactor icon has modified in order that it now varies, relying on the Arche sort.
- Modified some Exterior Element icons to distinguish their look primarily based on their DEF, Defend, and HP stats.
- Schematized the “Amount of Owned Equipment” tooltip in stock.
- Considerably elevated the amount of Form Stabilizer you personal.
- Improved the map to point out the placement of information wanted to be discovered when progressing Descendant associated quests.
- Made enhancements by including a Monitoring On tab when researching, making it simpler to view the tracked goal.
- Improved the Intercept Battle display screen to show the variety of Linked Amorphous Supplies gamers have at every Intercept Battle.
- Improved the flexibility to view “Mission Details” by the mission tooltip on the map.
- Improved the show of the purple dot when there are unacquired Battle Go gadgets.
- Improved the flexibility to buy a one-time, giant amount of enhancement supplies on the store.
- Improved the flexibility to preview every part of a bundled product with out transferring the display screen.
- Improved the flexibility to view every Evolution Stage of an evolving pores and skin within the store.
- [Console] Added attributes and Arche key phrases, by sort, to the Descendant and Weapon Module screens, making it simpler to search out modules on console platforms as nicely.
(3) Descendants
- Jayber
- Fastened a problem the place some stats weren’t mirrored in Jayber”s “Turret.”
- Talent Energy Modifier, Extra ATK for expertise when attacking Colossus/Legion of Darkness/Order of Fact/Legion of Immortality, Incoming Injury Modifier
- Improved Jayber’s “Turret Sync” impact to use to summoned turrets.
- When equipping ability module “Turret Engineering,” as a substitute of enhancing summoned turrets to create a “Turret Zone,” elevated cooldown of “Turret Engineering.”
- Blair
- Improved Blair’s “Pitmaster” Talent so it now will increase the Crucial Hit Price by the variety of “Flame Zones” he has, as much as a most of 5.
- Elevated Blair’s “Flame Zone” Talent DMG.
- Elevated the DMG dealt by Blair’s “Burn” Talent impact.
- Made modifications in order that Blair’s “Extinguish” Talent now not retrieves “Flame Zones.”
- Improved “Taste of Aggression” impact to stack for the “Extinguish” Talent.
- Improved the MP Heal per “Flame Zone” from the “Taste of Aggression” and “Power of Fire” results to be proportional to Blair’s Max MP.
- Elevated the utmost quantity of “Flame Zones” that may be absorbed by the “Extinguish” Talent.
- Elevated the period of the “Blaze Up” Talent, lowering its MP price.
- Improved the “Burn Taste” Talent in order that the ability might be halted when urgent the button throughout use.
- Elevated ability DMG of the “Burn Taste” ability and improved it to be affected by duration-related modules.
- Elevated the Max Stack when equipping the “Incendiary Bomb” ability module, and diminished MP price.
- Elevated the variety of “Small Fireballs” for the “Deadly Cuisine” ability when the “Classic Chef” ability module is provided, and elevated the impact of the “Pitmaster” ability primarily based on the Flame Zone rely.
- Ajax
- Improved Ajax’s “Orbit Barrier” and “Hyper Cube” barrier to be affected by attribute resistances, and elevated the obstacles’ HP and DEF ratios.
- Elevated the ratios of barrier-related stats when the “Life Barrier” and “Void Barrier” ability modules are geared up.
- Fastened a problem with constantly recovering defend for “Void Walk” and “Matrix Recomputation” expertise and elevated the Max Defend Up ratio.
- Improved the “Void Walk” ability to have sooner movement transitions when used whereas enhanced.
- Modified the “Body Enhancement” ability to extend HP, DEF, and Defend, and improved it to grant 100% Void Vitality when used, however elevated the Cooldown and Talent Value.
- Modified the “Void Walk” ability in order that it may be stacked when the “Void Charge” ability module is provided, and elevated the injury dealt proportional to DEF when utilizing the “Void Walk” and “Expulsion” expertise.
- Improved “Void Charge” to revive “Void Walk” stacks and reset the Cooldown of “Expulsion” when used whereas enhanced.
On this replace, we’ve made steadiness changes to Ajax, Blair, and Jayber. We’ve been carefully analyzing suggestions from the neighborhood and proceed to watch all Descendants and Final Weapons. As we transfer ahead with this Invasion Season, we’ll proceed to steadiness more Descendants and Final Weapons primarily based in your suggestions. We’ll do our greatest to make your expertise more pleasant and honest.
- Improved degree steadiness for Descendant spawn sounds.
- Eliminated a voice that will play repetitively every time hitting a notice whereas Luna’s “Noise Surge” ability module was geared up.
(4) Tools
- Modified the 4-piece set impact of the Final Exterior Element “Bravery” to extend “Skill Duration” with none circumstances.
- Elevated the “Incoming Damage Modifier” values for the “Pain Reliever”, “Sensory Dep (HP)”, “Sensory Dep (MP)”, and “Psychological Victory” modules.
Optimization Enhancements
- Made some efficiency enhancements when combating many enemies.
- [PC, PS5, XSX] Made some efficiency enhancements when utilizing ray tracing.
- [PC] Optimized the Shader preparation stage.
Bug Fixes
(1) UI/UX
- Fastened a problem within the stock the place the DPS worth throughout the weapon icon would change when designated as junk whereas in “View Module Stats” mode.
- Fastened a problem the place the amount tracker on the HUD wouldn’t replace in case you have Monitoring On for an merchandise you do not need on the Library display screen.
- Fastened a problem the place the “Start with the current squad” button wouldn’t show on the outcomes display screen after finishing the ultimate wave of Particular Operations.
- Modified the squad recruitment countdown to now not seem within the heart of the display screen when “Restart Mission” is chosen in matchmaking.
- Fastened a problem the place the icons for Excessive-Worth Mark for Arrest and Mark for Arrest’s icon regarded unnatural when viewing their acquisition data.
- Modified “Firearm Critical Hit Resistance” to show to three decimal factors within the stock’s data display screen as nicely.
- Fastened a problem with the Kingston Particular Operation not being counted for the Useful resource Protection award.
- Fastened a problem the place the “None” setting was displaying as “Friends Only” within the Help Requests choices.
- Fastened a problem the place skipping the Descendant and Weapon analysis cutscenes would skip the acquisition consequence display screen sound.
- Improved the show of names and weak factors for enemy commanders and assassination targets in order that they’re now solely displayed throughout the Ecive radius.
(2) Descendants
- Fastened a problem the place, when utilizing Bunny’s “Lightning Emission” and “High-Voltage” expertise, the primary hit’s connection impact wouldn’t seem.
- Fastened a problem the place the standing impact icon for Bunny’s “Electric Transition” ability would seem like the identical as her Velocity of Gentle icon.
- Fastened a problem the place the “Ice Sphere” for “Viessa” and “Ultimate Viessa” regarded the identical.
- Fastened a problem the place notes wouldn’t show in sure conditions whereas Luna’s “Noise Surge” ability module was geared up.
- Fastened a problem the place some Descendants’ ability injury was not being utilized appropriately to Void Fragments.
(3) Tools
- Fastened a problem with the Final Weapon “Smithereens” the place the Hearth Price discount from the impact of the Distinctive Means “Fearlessness” was slower than said.
- Fastened a problem the place every impact’s icon regarded the identical on the Distinctive Means data display screen of “The Final Masterpiece”.
- Fastened a problem the place some Final Exterior Elements would show the identical icon when triggering their set results. (Annihilation, Polar Evening, Venom Essence, Frozen Coronary heart, Energetic Volcano)
(4) Modules
- Fastened a problem the place the Shotgun module “Targeted Vulnerability” module would seem to have the identical title because the “Weak Point Sight” module.
- Fastened a problem the place icons for results triggered by some final modules have been displayed as icons for different modules (Decimator, Passionate Sponsor, Psychological Focus, Actual-Life Fighter)
(5) Miscellaneous
- Improved a problem the place characters would get caught in some areas of the world.
- Fastened a problem the place characters may transfer by terrain that was not supposed to be traversable.
- Fastened a problem that brought on results to stay in some areas.
- Fastened a problem the place the named monster Sigvore’s Grenade ability generated 2 AOEs.
- Fastened a problem the place the named monster Sigvore’s Explosive ability was generated mid-air.
- Fastened a problem the place named monsters would intermittently fail to teleport of their immunity part.
- Fastened a problem the place urgent the quantity 0 key in Kingston would briefly pan the digicam to a special space.
- Fastened a problem the place the goal gadgets could be flung round excessively in Seizure missions.
- Fastened a problem with the Void Fragment sound overlapping when restarting after aborting a Void Fragment mission.
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